Display Name = "Safar Ruins Area 4"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 393, 48, 7, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 393, 48, 7, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 393, 48, 7, 0, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 393, 48, 7, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeWeapons([874, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([72, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    ShowPicture([5, "80_gnome_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>Umm... Are you Gnome?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Are you... Gnome?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnome nods repeatedly..."])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyuu! Kyuu!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Um... I'm here because I want you to lend me your strength."])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Yaaay, it's Gnomey!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["sylph_fc1", 3, 0, 2])
    ShowText(["\\n<Sylph>Hey, Gnomey, possess this human so we can play together! ♪"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph>...I see. That's true, Gnomey just met Luka, didn't she?"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>...She understands Gnome?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Um... What's happening?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>\"If you want power, then show me your own power first.\" In other words, you need to beat Gnomey in a fight."])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 2, 0, 2])
      ShowText(["\\n<Alice>Well, I thought that'd be the case... Let's go!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 1, 0, 2])
      ShowText(["\\n<Ilias>Is this really necessary? Well in that case, how about we make a sandbag out of her?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right, I won't lose!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 3, 0, 2])
      ShowText(["\\n<Sonya>I'll help too! Going at full power!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 79, 0])
      ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
      ShowText(["\\n<Nuruko>Kyuu! Kyuu!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 41, 0])
      ShowTextAttributes(["stein_fc2", 1, 0, 2])
      ShowText(["\\n<Promestein>I wonder if she'll bleed earth when I dissect her..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 118, 0])
      ShowTextAttributes(["meia_fc1", 1, 0, 2])
      ShowText(["\\n<Meia>Even if it's a test, I will show no mercy!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 531, 0])
      ShowTextAttributes(["saniria_fc2", 0, 0, 2])
      ShowText(["\\n<King of San Ilia>You do know that the scriptures warn not to test the Goddess, do you not?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc2", 0, 0, 2])
      ShowText(["\\n<Hild>You, the world's enemy...? Then Hild will beat you up..."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 134, 0])
      ShowTextAttributes(["chrom_fc2", 0, 0, 2])
      ShowText(["\\n<Chrome>Behold, Chrome-chan's zombie judgment!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 529, 0])
      ShowTextAttributes(["sara_fc1", 1, 0, 2])
      ShowText(["\\n<Sara>Since I have the opportunity, I might as well test my skill!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 155, 0])
      ShowTextAttributes(["saki_fc1", 3, 0, 2])
      ShowText(["\\n<Saki>Well then, let's start Saki-chan's live performance☆!"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......?!"])
    ConditionalBranch([4, 13, 0])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome’>......"])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome>...!?"])
      ShowTextAttributes(["gnome_fc1", 1, 0, 2])
      ShowText(["\\n<Gnome’>......"])
      ShowTextAttributes(["gnome_fc1", 1, 0, 2])
      ShowText(["\\n<Gnome>......"])
      Empty([])

    BranchEnd([])
    ErasePicture([5])
    ChangeBattleBGM(["RPG::BGM(@name=\"boss_yonseirei\", @volume=100, @pitch=100)"])
    ControlSwitches([22, 22, 0])
    BattleProcessing([0, 299, false, false])
    ControlSwitches([22, 22, 1])
    ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
    ShowPicture([5, "80_gnome_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["sylph_fc1", 3, 0, 2])
    ShowText(["\\n<Sylph>\"I consent, so stop hitting me...\" she said."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>We overdid it..."])
    ShowPicture([5, "80_gnome_st01", 0, 0, 0, 0, 100, 100, 255, 0])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnome stares intently at Luka's face and quietly holds out her hand."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Eh...?"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["While still staring at Luka's face, Gnome repeatedly opens and closes her hand. Maybe she wants a handshake...?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>All right..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    PlaySE(["RPG::SE(@name=\"mon_warm\", @pitch=100, @volume=100)"])
    ShowPicture([6, "sys_white", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    MovePicture([6, nil, 0, 0, 0, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Power flows into Luka's body! It's as if the breath of the land is taking root inside of him!"])
    ChangeSkills([0, 1, 0, 3107])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Luka learned \\I[300]\\C[1]Gnome\\C[0]!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["sylph_fc1", 0, 0, 2])
    ShowText(["\\n<Sylph>Gnomey says she wants to play together. Hey, let's bring her into the party!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>Sure, I'd love to have you along!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ErasePicture([5])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=10, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=10, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(13)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnome has joined the party!"])
    ConditionalBranch([4, 62, 0])
      ShowTextAttributes(["gob_fc1", 0, 0, 2])
      ShowText(["\\n<Gob>Yaay, a new member! Let's get along!"])
      ConditionalBranch([4, 79, 0])
        ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
        ShowText(["\\n<Nuruko>Kyukyukyuu!"])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["gnome_fc1", 0, 0, 2])
      ShowText(["\\n<Gnome>......"])
      Empty([])

    BranchEnd([])
    ControlVariables([1001, 1001, 0, 0, 18])
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>With this, the contract with Gnome is completed. I guess the only thing left for us to do in the Sabasa region is to investigate the Tartarus rift."])
      ShowTextAttributes(["alice_fc5", 1, 0, 2])
      ShowText(["\\n<Alice>The Tartarus rift is east of Saloon, in an area beyond a few bridges."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>We've finished turning Gnome into our servant. That makes the investigation of the Tartarus rift the last thing for us to do in the Sabasa region."])
      ShowTextAttributes(["iriasu_fc4", 0, 0, 2])
      ShowText(["\\n<Ilias>The Tartarus rift is east of Saloon, in an area beyond a few bridges."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc1", 0, 0, 2])
      ShowText(["\\n<Sonya>After everything we've done here, I guess we finally say goodbye to Sabasa... Well then, let's give it our all!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>So here's where we say goodbye to Sabasa, huh... Now it's finally time to go to the Tartarus rift!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 129, 0])
      ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
      ShowText(["\\n<Hild>We go beat Tartarus...? Hild will do her best..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The great, mysterious hole that opened in the earth, Tartarus. And the parallel worlds that exist on the other side..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["I wonder what kind of parallel world is waiting for us next. And so we head east of Saloon..."])
    Script(["gain_medal(29)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([0, 4, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>...That's odd. I don't see Gnome anywhere. Is she too afraid to come out?"])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>If we had Sylph with us, we might be able to draw her out. Let's head for the Forest of Spirits."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 5, 0])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>...How strange. Shouldn't Gnome be somewhere around here? Is she too scared to show herself?"])
      ShowTextAttributes(["iriasu_fc4", 2, 0, 2])
      ShowText(["\\n<Ilias>Perhaps we could lure her out with one of the other spirits. Let's come back for her later."])
      Empty([])

    BranchEnd([])
    EraseEvent([])
    ExitEventProcessing([])
    Empty([])

  Page 1
    ControlSelfSwitch(["A", 0])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([9, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    SetMoveRoute([11, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ControlSwitches([31, 31, 1])
    Empty([])

  Page 2
    Empty([])

  Page 3
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["There's a healing pot here..."])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully restored!"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([21, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ControlVariables([1047, 1047, 0, 0, 2])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>I see, this is where the power of earth spirits gathers. I can feel the circulation of natural energy."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Can I have some time? I would like to collect observation data on the spirits..."])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>Are you going to use that measurement Makina again?"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>You intend to use that measurement Makina again...?"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>It'll be fine... Well then, I shall start the measurement."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Oh, I got a reaction right away. Let's send an interference wave now..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Raising the interference signal... Two times... Four times... Eight times..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome>......"])
    PlaySE(["RPG::SE(@name=\"mon_earth1\", @pitch=100, @volume=100)"])
    ShakeScreen([7, 7, 180, false])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc3", 2, 0, 2])
      ShowText(["\\n<Sonya>Hey! What's this?!"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>Woah, what?!"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"scene_comi1\", @volume=100, @pitch=100)"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia>T-this is strange... These readings are..."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>*crackle* *crackle*..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Nevertheless, I managed to get good data on some extensive interference with the earth. I think I'll be able to apply this to my magical research."])
    ChangeSkills([0, 167, 0, 3114])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Lucia learned \\I[300]\\C[1]Breath of the Earth\\C[0]!"])
    ShowTextAttributes(["lusia_fc1", 2, 0, 2])
    ShowText(["\\n<Lucia>As I thought, there are still many mysteries about the spirits. I need to gather more data of various kinds..."])
    ShowTextAttributes(["lusia_fc1", 0, 0, 2])
    ShowText(["\\n<Lucia>Next, let's go to the water spirit Undine's habitat... Can you take me to Undine's Spring?"])
    ShowTextAttributes(["sylph_fc1", 7, 0, 2])
    ShowText(["\\n<Sylph>Raripappa!"])
    ConditionalBranch([0, 6, 0])
      ShowTextAttributes(["sonia_fc2", 2, 0, 2])
      ShowText(["\\n<Sonya>(Sylph is acting weirder and weirder...)"])
      Empty([])

    Else([])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>(Sylph is acting weird...)"])
      Empty([])

    BranchEnd([])
    PlayBGM(["RPG::BGM(@name=\"dungeon_safar\", @volume=100, @pitch=100)"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ShowTextAttributes(["doro_fc1", 2, 0, 2])
    ShowText(["\\n<Mud Doll>......"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["137"])
    ShowTextAttributes(["braunys_fc1", 6, 0, 2])
    ShowText(["\\n<Love & Lamb>Mud Doll, are you preparing a bonfire?"])
    ShowTextAttributes(["doro_fc1", 2, 0, 2])
    ShowText(["\\n<Mud Doll>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Mud Doll nods repeatedly."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["doro_fc1", 2, 0, 2])
    ShowText(["\\n<Mud Doll>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The Mud Doll is digging a hole."])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["59"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>What are you doing? You aren't burying yourself, are you?"])
    ExitEventProcessing([])
    Label(["61"])
    ShowTextAttributes(["mimizu_fc1", 1, 0, 2])
    ShowText(["\\n<Mimi>Digging a hole? I'll help out too..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Mimi and the Mud Doll are digging a hole..."])
    ExitEventProcessing([])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ControlSelfSwitch(["A", 0])
    ControlSwitches([35, 35, 1])
    FadeinScreen([])
    Wait([15])
    ShowTextAttributes(["gnome_fc1", 1, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["sonia_fc2", 2, 0, 2])
    ShowText(["\\n<Sonya>I see... That must have been hard for you, Gnome."])
    ShowTextAttributes(["nuruko_fc1", 2, 0, 2])
    ShowText(["\\n<Nuruko>......"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>Kyuu!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Nuruko splits the chocolate cornet she has in two and holds out half to Gnome!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......?"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>Kyukyukyuuuukyuu!"])
    ShowTextAttributes(["sonia_fc1", 4, 0, 2])
    ShowText(["\\n<Sonya>\"I'll be your friend. You won't be lonely any more.\" She says."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph>\"Thank you, that makes me really happy...\" She says."])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>Kyukyu!"])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gnome and Nuruko eat the chocolate cornet together... and became friends!"])
    ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
    ShowText(["\\n<Nuruko>Kyukyukyuu!"])
    ShowTextAttributes(["sonia_fc1", 0, 0, 2])
    ShowText(["\\n<Sonya>\"Let's go climb trees together right now.\" She says."])
    ShowTextAttributes(["gnome_fc1", 0, 0, 2])
    ShowText(["\\n<Gnome>......"])
    ShowTextAttributes(["sylph_fc1", 1, 0, 2])
    ShowText(["\\n<Sylph>\"I won't lose when it comes to climbing trees! You're on!\" she says."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>(They're friends, yet they need interpreters...)"])
    Script(["gain_medal(2011)"])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ConditionalBranch([0, 2114, 1])
      ConditionalBranch([0, 6, 0])
        ShowTextAttributes(["sonia_fc2", 2, 0, 2])
        ShowText(["\\n<Sonya>Why is there a grave in a place like this...?"])
        Empty([])
      Else([])
        ShowTextAttributes(["ruka_fc1", 0, 0, 2])
        ShowText(["\\n<Luka>Why is there a grave in a place like this?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([4, 12, 0])
        ShowTextAttributes(["sylph_fc1", 1, 0, 2])
        ShowText(["\\n<Sylph>Gnomey probably knows..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 6, 0])
        ConditionalBranch([0, 1013, 0])
          ConditionalBranch([0, 1013, 0])
            ConditionalBranch([0, 1079, 0])
              ControlSwitches([2114, 2114, 0])
              ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
              ShowText(["\\n<Nuruko>...Kyu?"])
              ShowTextAttributes(["gnome_fc1", 0, 0, 2])
              ShowText(["\\n<Gnome>......"])
              ShowTextAttributes(["sylph_fc1", 1, 0, 2])
              ShowText(["\\n<Sylph>Um, I'll translate. Gnomey lived here for a long, long time..."])
              FadeoutScreen([])
              Wait([60])
              ChangeTransparency([0])
              PlayBGM(["RPG::BGM(@name=\"scene_kanasimi3\", @volume=100, @pitch=100)"])
              ControlSwitches([31, 31, 0])
              ControlSwitches([32, 32, 1])
              ControlSwitches([33, 33, 1])
              ControlSwitches([34, 34, 1])
              ControlSwitches([35, 35, 1])
              TransferPlayer([0, 635, 1, 0, 0, 0])
              Empty([])
            BranchEnd([])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      ExitEventProcessing([])
      Empty([])

    Else([])
      ShowTextAttributes(["gnome_fc1", 1, 0, 2])
      ShowText(["\\n<Gnome>......"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ControlSwitches([2142, 2142, 0])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>Mmm, I can feel the earth energy... My barbels are twitching."])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>I'm but a humble catfish, but I can already use the power of earth."])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>However, the elements are something that circulates. If I took some of this earth energy and..."])
    ChangeSkills([0, 99, 0, 3032])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gigi learned \\I[157]\\C[1]Icicle\\C[0]!"])
    ChangeSkills([0, 99, 0, 3035])
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Gigi learned \\I[157]\\C[1]Lightning\\C[0]!"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>Well, something like that! Impressed?"])
    ShowTextAttributes(["namazu_fc1", 0, 0, 2])
    ShowText(["\\n<Gigi>Now then, shall we go?"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])
